![]() My guess is, it’s much like programming languages. all have their up-sides and down-sides and many graphic artists seem to, based on my observation, use a variety of all of these tools. ![]() Blender might have the same functionality as well, using different methods.)Īnyone who is actually an expert at this stuff is welcome to correct me, as I’m not a graphic artist or modeler - but from my understanding Blender tends to get into trouble when working with and trying to model high-poly count models and photo-realism.īased on what I’ve looked up - Blender, Maya, 3DSMax, Poser, etc. ![]() (*I actually don’t know the workflow for these, I’ve never tried them. Nvidia’s various /Maya plugins for effects and physx.* If you make something with the student license of Autodesk and want to sell it, the $4K is not good.Īs far as I can tell, the only things it doesn’t have that other products do are:
0 Comments
Leave a Reply. |